(02-05-2017, 10:04 PM)gdkchan Wrote: For those having issues with exported animations, I implemented a dae animation exporter on SPICA. I tested some characters on it and scale issues (such as finger at wrong position) seems to be fixed. I also didn't noticed any rigging problem so far, would be nice if someone tested it. I also started to implement a batch exporter.
I tried it, but the exported .dae crashes 3DS Max 2016 and Unity 5.5.1f1 on import
No issues with Blender.
Also the animation is not properly looped but it is easily fixed.
At least now i can export models with functioning animations! Thanks