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Ripping models from Atlas Reactor
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(02-15-2017, 01:04 PM)BoomXiY Wrote:
(02-15-2017, 10:31 AM)Hallowpape Wrote:
Latest UnityStudio
That's because the release version doesn't have the fix for crunched textures, so I've compiled it myself for you(above), with this version you can preview and properly rip the textures by default should rip .PNG if not go to options > export options


Usually the texture name will help find the model you're looking for, so for the image I posted, "Archer*" is what I searched in the filter for Scene Hierarchy and found "Hero_Archer_base_000_000" model, it'll rip the model in ASCII FBX which blender can't import, so you'll need to use Noesis to convert it to .dae, you might have to flip UVs as well there's a checkbox for this in Noesis.

might be a better explanation

Thanks for this reply in particular, as it has helped me get a lot further in this process than I did before. However, I am now having issues finding/extracting the models, rather than the textures. I have managed to preview/export the textures now, and presuming I've got it right, the files are called "bazookagirl_body_base_000_000" and then a specific letter at the end. I have extracted all four of these files successfully as .pngs. I then found a file in the Scene Hierarchy called "Bazookagirl", which was the closest match I could get to the name of the textures. However, Noesis fails to preview it, and says that I can attempt to export it anyway. Unfortunately, it fails to find anything to import, and it doesn't even create the .dae file. I think it may be the wrong file that I am trying to open, but presuming it is the right file, is there anything I could be doing wrong? The continued support from you and the other/s who have posted here is greatly appreciated. Just to note, I am attempting to get the models from a "resources.assets" file, if I hadn't mentioned that before.

I forgot to mention that not everything in the scene hierarchy are models, but I believe I found what you were looking for "Hero_bazookagirl_base_000_001" I guess just add hero_ before the name and make sure to add the * at the end IE "Hero_bazookagirl*" it should find anything with that in it. If you see something like THIS It's a model, props might not look like that so you'll have to get lucky.
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Messages In This Thread
Ripping models from Atlas Reactor - by BoomXiY - 02-14-2017, 02:21 PM
RE: Ripping models from Atlas Reactor - by Hallow - 02-14-2017, 03:06 PM
RE: Ripping models from Atlas Reactor - by Hallow - 02-15-2017, 10:31 AM
RE: Ripping models from Atlas Reactor - by Hallow - 02-15-2017, 01:48 PM

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