02-26-2017, 01:45 AM
(This post was last modified: 03-03-2017, 10:51 PM by Filler.
Edit Reason: Updated stuff
)
Been working slow, but I've been tackling up some minor issues that bugged me. While this happened, I made a to-do list.
Options menu:
- Add option menu pages to add some more options.
- Add a GUI position feature (Top, down, dynamic)
- Move the gamepad setup menu to it's own menu
- Add "quick battle" option (Speeds up in-game battle stuff by reducing reading needs and non-interactive time)
- Add an option to restart the controls to it's default settings
- Add keybinds
- Customize able NPC animations
- Go overboard and add some idle animations to all playable characters/followers on all all 8 directions
- Allow text to be customize able when a NPC is talked to multiple times
- Allow NPCs to walk in the same manner as enemies
- Fix bugged NPC look mechanic
- Allow corner animations on NPCs when they "look" at player upon making contact
- Start working on making other menus interactive
- Add customizeable enemy quirks to different enemies.
- Add lists to store items, enemy encounter data, and player/party data
- Enemy's original spawn radius positions are now saved, meaning they'll return to their original positions, even after reloading a save.