03-02-2017, 04:10 PM
(03-02-2017, 11:39 AM)KillzXGaming Wrote:(02-28-2017, 04:07 PM)MidnightXS Wrote: @Euden I'm going to have to look into it a bit more, unfortunately. All I really did was poke around a bit to find what files are where for you. I'll look around more tomorrow.
Speaking of poking around, I got my hands on that leaked Wii U Breath of the Wild iso (I won't say how) and decrypted it, poked around, and converted the music. I also found the model files under "content\Model\" (So complicated, I know). Unfortunately I have no idea what to do with the format, .sbfres. It looks like it's used for the textures, animations, and models just based on the file names.
I'll post a screenshot but the file names may contain spoilers for the game (Doubtful but idfk) so look at your own risk.
They are just Yaz0 compressed files with bfres in them. Simply drag one to yaz0dec.exe and then rename the file to a .bfres file. You can open it with rtb's latest bfres script in max or smb's blender script.
Oh, that works. Thank you! Now I can get the textures converted pretty far down the chain. SBFRES -> BFRES -> GTX, but unfortunately GTX -> DDS only work on some textures, not all of them. I feel like the BFRES -> GTX cuts some out as well. What would you recommend using?