03-06-2017, 08:23 AM
(This post was last modified: 03-06-2017, 08:46 AM by Raccoon Sam.)
smkdan authored an editor back in the day.
It reads sprite graphics directly from the ROM. As far as I know, he never published documentation for the formats but he's still active so you might have luck contacting him.
probably this. Sadly, no real info on the sprite tables, only sprite placement.
EDIT: oops looks like it does, actually. Check the doc.
needs a programmer tho but if someone's up for the job, exhaustive dumping should be possible. screenshotting isn't very fun.
It reads sprite graphics directly from the ROM. As far as I know, he never published documentation for the formats but he's still active so you might have luck contacting him.
smkdan, in goddamn 2008 Wrote:gimmick! is a nice sunsoft platformer that's already well documentedno clue what he meant with this, i can't find anything
probably this. Sadly, no real info on the sprite tables, only sprite placement.
EDIT: oops looks like it does, actually. Check the doc.
that doc Wrote:GFX Bank selecting for objects:
3C84E: Object 00
3C90E: Object C0
Object TSA Data: Its in native OAM format http://nesdevwiki.org/index.php/NES_PPU#OAM
2224F: Black blob in the 1st level
Palettes:
3ECA9 - 3F060
~34E90 - 3506F
needs a programmer tho but if someone's up for the job, exhaustive dumping should be possible. screenshotting isn't very fun.