03-06-2017, 08:16 PM
(03-06-2017, 08:09 PM)Random Talking Bush Wrote:(03-06-2017, 07:41 PM)Trikeboy Wrote: You sir are a mastermind. Zelda was proving to be a tough one to get working using the old script. She refused to export correctly. The BOTW models still need a lot of work due to the bones being very oddly worked but its nothing that is hard to do. I'm still working to understand exactly how the two texture files work together though. I have been able to get a couple of models ready to upload but I'll wait till I get it all perfect.Yeah, Zelda's model in particular is one of the reasons why I had to rewrite parts of the script, her rigging was originally broken because the script only had support for up to 4 bone rig influences per vertex, and hers had up to 8 due to how many skirt bones and such her model has.
As for the textures, just ignore the "Tex2" archives entirely and just use the "NoMip_BotWTex1Only" script on the Tex1 archives. Those have the full-resolution textures, whereas the Tex2 files only have the lower-resolution mipmaps. I can understand if it's a bit confusing at first.
I have to wonder if it is the exporter giving me more than one mesh per body part of if Nintendo did it for the game. Also, in the case of ignoring mipmap textures, my previous models are ready.