Huge thanks, Gors. You just nailed the formula in a way that makes sense.
I'm not a big fan of characters always missing in games (It's more or less just letting a dice roll if you win at that point, if it's a very high chance), but I think the ability for characters to constantly miss works better as a status element. And missing would with a low chance otherwise, if that makes sense. But that's just my opinion. Though, I might add it so if I feel like some quick testing proves the game is too easy without the related stats.
As for luck, that's something I forgot. Maybe the chances for a critical hit could be low, as certain enemies have resistance against how much damage it is given to the enemy in question?
I was also thinking how equipment items would work, thought of a pretty barebones system that I'll need some fixing up to do later today.
I'm not a big fan of characters always missing in games (It's more or less just letting a dice roll if you win at that point, if it's a very high chance), but I think the ability for characters to constantly miss works better as a status element. And missing would with a low chance otherwise, if that makes sense. But that's just my opinion. Though, I might add it so if I feel like some quick testing proves the game is too easy without the related stats.
As for luck, that's something I forgot. Maybe the chances for a critical hit could be low, as certain enemies have resistance against how much damage it is given to the enemy in question?
I was also thinking how equipment items would work, thought of a pretty barebones system that I'll need some fixing up to do later today.