(03-06-2017, 06:56 AM)TehSe7en Wrote:(03-06-2017, 05:21 AM)magikstar Wrote:(03-06-2017, 03:31 AM)TehSe7en Wrote: Yeah I had to use some workarounds, I did export the animations using SPICA to DAE and used a software called Neosis to convert to FBX, from there I can import the models exported as SMD to Max and just update the animation using FBX (it doesn't crash this way, it still does crash if I import the DAE directly), it's a not so clever trick, but it works! hehe, thanks for everything tho, both SPICA and Ohana3ds are excelent programs! I'd say the best next step would be to export the animations from SPICA as SMD, 3DSMax really doesn't like DAE, FBX is ok tho, but since I usually work with the Source engine, and SMD is such a versatile format, it's mostly my go to format for both models and animations. It just so happened that I didn't know how to get the DAE files to work with 3DSMax, so for that solgaleo I used a very old Ohana3ds version, but even with the latest commit the animations are still somewhat jerkyWhere do you find SPICA?
(11-22-2016, 03:14 PM)gdkchan Wrote: I've been working on a new tool to view/export and (at some point) import models from/to all the 3ds Pokémon model formats. It is already better than Ohana3DS in some parts (more accurate rendering, material animation support for Sun/Moon, more smooth animations, and other issues are fixed aswell).
This is an animation of Plumeria playing on it:
Since this is a lot of work to do, I would love some help from anyone with a bit of knowledge in programming/C#, stuff like a GUI and exporters/importes needs to be done etc. And I'm already losing the motivation to work on it (always happen when I work on a project for some time). So if anyone is willing to help, this is the repo: https://github.com/gdkchan/SPICA
Also sorry RTB if this isn't the right place for this, but I guess it's ok since the thread is about Pokémon model ripping and since everyone here wants to get the models ripped I guess its the best place to try getting contributors too!
Can you make a tutorial on how to use SPICA? or link me to one
It's pretty much explained on the github (SPICA's github) how to compile it, although some codding skills may be required because some of the components needed are not widely available, such as openTK (which is broken on the nuget package control), I'm not so sure I can link the compile version, as it's gdkchan's program.
Mega Rayquaza, cus this mega fug is just soo damn awesome (it's funny to compare my renders to the real deal hehe)
How were you able to get the effect on rayquaza? I can't seem to figure out that step.
Also is anyone able to help on finding like the character animations? Specifically the player animations?