03-18-2017, 12:54 PM
I wonder if someone has already figured out the compression format used for Mario Sports Superstars (.cbch, which is a compressed BCH model). The file starts with the byte 0x60 and then the 3 bytes of data size, then BCH. Probably a LZ-like compression.
Example file: https://mega.nz/#!gQQwWDra!JuRRvuH_J07kM...hps19KG2M4
Example file: https://mega.nz/#!gQQwWDra!JuRRvuH_J07kM...hps19KG2M4