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Random Talking Bush's Model Importers and QuickBMS Scripts
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I wonder if someone has already figured out the compression format used for Mario Sports Superstars (.cbch, which is a compressed BCH model). The file starts with the byte 0x60 and then the 3 bytes of data size, then BCH. Probably a LZ-like compression.

Example file: https://mega.nz/#!gQQwWDra!JuRRvuH_J07kM...hps19KG2M4
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Atlas - 03-18-2017, 12:54 PM

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