03-19-2017, 03:14 AM
(03-19-2017, 02:23 AM)DarkI Wrote:(03-18-2017, 01:54 PM)TehSe7en Wrote:(03-17-2017, 04:44 PM)DarkI Wrote: How were you able to get the effect on rayquaza? I can't seem to figure out that step.
It's an animated scrolling texture, nothing too fancy (it's the exact same technic I used for solgaleo and lunala), I had to re-uvmap everything tho, to fit the scrolling texture
(03-17-2017, 04:44 PM)DarkI Wrote: Also is anyone able to help on finding like the character animations? Specifically the player animations?
and I'd like to know where the player animations are too, I'm using Hao's animations for my renders so far haha
So your saying for the feelers, I have to re-texture the UV maps and then do a scrolling animation so they work? Cause so far i haven't been able to find how to attach the alpha channel that gives those wave effects. Like I know where the alpha goes but it wont show up when mapping.
Yeah, but these have nothing to do with alpha channels tho, alpha channels give transparency, this is a simple uv offset being animated on the texture itself