01-21-2009, 09:21 PM
I'm in need of spriting help! I'm attempting to tile-rip images from a game for the first time, and I'm using Tile Molester. I've gotten a lot of help already from this site, but I'm not quite "there" yet. Here's what I've got so far:
The blue head is supposed to be on top of the striped jacket, with or without a face (judging from what I've seen so far, I think the expressions may be separate from the rest of the image), and the images are barely recognizable, but this is the best I've been able to get it. I've tried every codec in both 1-dimensional and 2-dimensional. This is 2-dimensional, 4bpp linear, reverse-order. I set the zoom to 100%, but if you zoom in closer, you can see that there's a lot of detail missing, stray pixels everywhere, things are still a little distorted, etc.
I did byte-forward to line everything up (it was lined up fairly well as it was), then decreased the width until most places only had one head, one body, and two expressions lined up on top of each other (although some places have everything centered and others have the image chopped up and wrapped around the other side of the screen). I can't find the palette, either, but I could deal with that by recoloring from screen shots. Mainly what I want to know is how to get from that mess to this:
(And no, I'm not trying to make the blue-haired guy in the screenshot look like the girl in the picture; I don't have a screenshot of the guy because the game is in Japanese and I'm stuck trying to figure out what to do to be able to leave the current screen.)
The blue head is supposed to be on top of the striped jacket, with or without a face (judging from what I've seen so far, I think the expressions may be separate from the rest of the image), and the images are barely recognizable, but this is the best I've been able to get it. I've tried every codec in both 1-dimensional and 2-dimensional. This is 2-dimensional, 4bpp linear, reverse-order. I set the zoom to 100%, but if you zoom in closer, you can see that there's a lot of detail missing, stray pixels everywhere, things are still a little distorted, etc.
I did byte-forward to line everything up (it was lined up fairly well as it was), then decreased the width until most places only had one head, one body, and two expressions lined up on top of each other (although some places have everything centered and others have the image chopped up and wrapped around the other side of the screen). I can't find the palette, either, but I could deal with that by recoloring from screen shots. Mainly what I want to know is how to get from that mess to this:
(And no, I'm not trying to make the blue-haired guy in the screenshot look like the girl in the picture; I don't have a screenshot of the guy because the game is in Japanese and I'm stuck trying to figure out what to do to be able to leave the current screen.)