04-02-2017, 12:53 AM
Finally finished the stages for the Mavericks in X3. It was pretty long and hard work since the backgrounds are now animated, requiring more attention to make sure I didn't miss anything, plus mulling over whether to implement the animation to the entire background or just sections of it since not all of them loop into the next area of the stage.
Vile's Stage was pretty annoying to rip, mostly because the other half of it involves having to escape to the teleporter before the entire stage detonates. The annoying part was that this was seemingly the only stage I know of where the tinting effects were implemented into the stage's palette rather than on a separate layer like every other effect in the game. This meant that I couldn't fully rip the last third of the stage, which had collapsible obstacles that won't trigger until X touches them, because not only does the invincibility cheat not affect knock back, the Drill Waying kept getting in the way, making my attempt to reach that part of the stage impossible as the palette changes once the timer hits "40".
Map Editor can only do so much after all....
I contemplated whether or not to include Dr. Cain in the Intermission Sheet since he also shows up in X2. But since he doesn't do much but stand and talk, I figured it probably isn't worth tossing onto another sheet even if the site accepts three measly frames of animation.
Blast Hornet Stage
Blizzard Buffalo Stage
Crush Crawfish Stage
Gravity Beetle Stage
Neon Tiger Stage
Toxic Seahorse Stage
Tunnel Rhino Staage
Volt Catfish Stage
Vile's Stage
Vile's Stage was pretty annoying to rip, mostly because the other half of it involves having to escape to the teleporter before the entire stage detonates. The annoying part was that this was seemingly the only stage I know of where the tinting effects were implemented into the stage's palette rather than on a separate layer like every other effect in the game. This meant that I couldn't fully rip the last third of the stage, which had collapsible obstacles that won't trigger until X touches them, because not only does the invincibility cheat not affect knock back, the Drill Waying kept getting in the way, making my attempt to reach that part of the stage impossible as the palette changes once the timer hits "40".
Map Editor can only do so much after all....
Intermission
I contemplated whether or not to include Dr. Cain in the Intermission Sheet since he also shows up in X2. But since he doesn't do much but stand and talk, I figured it probably isn't worth tossing onto another sheet even if the site accepts three measly frames of animation.