04-05-2017, 06:15 PM
(04-05-2017, 06:36 AM)HaseFX Wrote: I'll try XnConvert and make u know if that is better ^^ Thanks you man ! ( Yes in the script the .dds was selected and for the dds file i just extract them from Link.Tex2.sbfres ^^)
XnConvert works fine but i think it's me the problem because i see only black and blue texture ^^ Thanks you man for helping me and i hope that will help someone else !
I have re extract the Link.tex2.sbfres -> .bfres -> gtx -> dds and it's always black and blue on the XnConvert and on 3DMax the DDS is also select xDD Idk it's broke i think.
you don't need to use the tex2 files, they are just the mipmaps. The correct textures are always labeled tex1.