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Is there any way at all to rip Paper Mario: TTYD levels?
#1
Question 
I've been digging for months about this topic but to no avail. I've even ventured to the second page of Google (I know.)

Some notes:
1) File extensions are nameless
2) Map geometry appears to be stored in a folder titled "m," and each map has more different files (c, d, s, and t)

It's a 13 year old game, and yet documentation is so primitive.

Small Update (9/4/17):
  • c appears to be either collision data or camera data (I'm leaning towards the latter).
  • s is NPC locations. What's interesting is that s contains references to map coordinates, so I'm positive that this folder contains map geometry now.
  • d and t are the big files, clocking in at hundreds or thousands of kilobytes
I opened all four files in a hex editor, and none of them appear to be compressed at all. This isn't out of the ordinary because other textures and models didn't use any compression either. Compression isn't out of the question though.

Based on the fact that the maps are divided into many parts (moo_0, moo_1, etc.) it's pretty safe to assume that each folder is part of a different part of the level that can be accessed via a black/transition screen. This would explain why some parts have no s file and some do.

(The prefix "moo" means the Moon. I'll try to make a full list of level prefixes soon.)

Small Update #2 (10/4/17):
Something interesting: I found raw text in 's hex data. It looks like the only thing that's a major roadblock from this point forward is discovering the name of the file extensions. Not too sure though -- I'm attaching the whole folder in case someone wants to have a look at it. (d is the file of interest, but the other ones might be interesting too)
Have some letters:
Code:
// This begins at the hex address 000211d0. See d for more info.

ver1.02
S
A
04/05/28 10:42:46
bero moo_ground_03
moo_ground_04
moo_ground_05
moo_hai_01
moo_hosi_01
moo_hosi_02
muj_hibi_01
ground_01_v
ground_02_v_x
hai_lambert36_v
hosi_01
hosi_01_v_x
hosi_02_v_x
lambert1
lambert1_v
lambert35_v
lambert3_v
lambert3_v_x
lambert43_v_x
world_root
null
A
null
A_ground null
A_bero_l
mesh
A_bero_r
mesh
A_ground_010
mesh
A_ground_011
mesh
A_ground_012
mesh
A_ground_013
mesh
A_ground_kabe
mesh
A_ground_yuka
mesh
A_iwa null
A_iwa_01
mesh
A_iwa_02
mesh
A_iwa_03
mesh
A_iwa_04
mesh
A_iwa_05
mesh
A_iwa_06
mesh
A_iwa_07
mesh
A_iwa_08
mesh
bero
null
e_bero
mesh
w_bero
mesh
S
null
S_bero
null
polySurface295_q00008
mesh
polySurface295_q00009
mesh
S_guround
null
polySurface435_q00010
mesh
polySurface436_q00011
null
S_ground_01
mesh
S_ground_02
mesh
S_ground_03
mesh
S_ground_04
mesh
S_ground_05
mesh
S_ground_06
mesh
S_ground_07
mesh
S_ground_08
mesh
S_ground_09
mesh
S_hai null
S_hai_grund
mesh
S_hosi
null
pCylinder6_q00012
mesh
pCylinder7_q00013
mesh
pCylinder8_q00014
mesh
pCylinder9_q00015
mesh
S_iwa
null
S_iwa_01
null
S_iwa_01_a
mesh
S_iwa_01_b
mesh
S_iwa_01_d
mesh
S_iwa_02
null
S_iwa_02_a
mesh
S_iwa_02_b
mesh
S_iwa_03
null
S_iwa_03_a
mesh
S_iwa_03_b
mesh
S_iwa_04
null
S_iwa_04_a
mesh
S_iwa_04_b
mesh
S_iwa_05
null
S_iwa_05_a
mesh
S_iwa_05_b
mesh
S_iwa_06
null
S_iwa_06_a
mesh
S_iwa_06_b
mesh
S_iwa_07
null
S_iwa_07_a
mesh
S_iwa_07_b
mesh
S_iwa_08
null
S_iwa_08_a
mesh
S_iwa_08_b
mesh
S_iwa_08_d
mesh
ground_01_v
ground_02_v_x
hai_lambert36_v
hosi_01
hosi_01_v_x
hosi_02_v_x
lambert1
lambert1_v
lambert35_v
lambert3_v
lambert3_v_x
lambert43_v_x
moo_hai_01
bero
muj_hibi_01
moo_hosi_01
moo_hosi_02
moo_ground_03
moo_ground_04
moo_ground_05
hosi_01
hosi_02
hosi_03
pCylinder7_q00013
pCylinder6_q00012
pCylinder8_q00014
pCylinder9_q00015

Small Breakthrough (11/4/17):
  • I've discovered that the t file is actually just a .tpl, which makes things a lot easier (these are usually prefixed by the characters ¯0, so they're pretty easy to identify)
  • Still no word on d as of yet.
Additionally, I found the following at the bottom of d, which might simplify some things or it might complicate them. Here they are:
Code:
animation_table
curve_table
fog_table
information
light_table
material_name_table
texture_table
vcd_table


Attached Files
.zip   moo_00.zip (Size: 166.62 KB / Downloads: 153)
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Thanked by: Fawfulthegreat64


Messages In This Thread
Is there any way at all to rip Paper Mario: TTYD levels? - by JuIy - 04-09-2017, 03:10 AM

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