I'm with the other users here - but one more thing: keep in mind character balance is important when it comes to making a fighting game character.
like...how on earth is that hammer attack supposed to hit anything, especially with greenbird's humongous beak overshadowing it. plus, you're...a bird. why not actually use a moveset that emphasizes a tight air game (air projectile, dive bomb special, air suplex)
relying on a ton of projectiles is kind of a cop-out, anyway
also how do you misspell "shoryuken" two different ways on the same sheet
Shuyroken
like...how on earth is that hammer attack supposed to hit anything, especially with greenbird's humongous beak overshadowing it. plus, you're...a bird. why not actually use a moveset that emphasizes a tight air game (air projectile, dive bomb special, air suplex)
relying on a ton of projectiles is kind of a cop-out, anyway
also how do you misspell "shoryuken" two different ways on the same sheet
Shuyroken