8-bit
Forget about this term, pixelart-wise. When people say "8-bit", usually it refers to low-quality pixelart with reduced palette and apparent pixels. But actually, 8-bit is a much more abrangent term and totally not related to the quality of graphics.
![[Image: gfs_645209_2_1_mid.jpg]](https://gamefaqs.akamaized.net/screens/d/2/4/gfs_645209_2_1_mid.jpg)
Wait, this isn't 8-bit??
8-bit is a term that refers to the processor of old game consoles and computers. That is to say, one bit is a single binary unit (that is, 0 or 1) while eight bits are, as you expected, eight binary units. This system allows programmers to store variables from 0 to 255 units, which is why this number appears a lot as a cap number, such as RPG stats, maximum money you can carry, or Pacman's kill screen.
Graphically, such a processor doesn't really define the looks of the game, as many devices used 8-bit processors, for example:
NES
![[Image: 70323-castlevania-iii-dracula-s-curse-ne...panese.png]](http://www.mobygames.com/images/shots/l/70323-castlevania-iii-dracula-s-curse-nes-screenshot-game-start-japanese.png)
NES is able to display sprites and graphics with up to 3 colors and 1 alpha transparency for detail.
Gameboy
![[Image: 59855-pokemon-red-version-game-boy-scree...-fight.png]](http://www.mobygames.com/images/shots/l/59855-pokemon-red-version-game-boy-screenshot-john-wants-to-fight.png)
Original Gameboy screen. Graphics are rendered in 4 monochromatic tones: White, Light Gray, Gray and Black.
Master System
![[Image: 213213-wonder-boy-iii-the-dragon-s-trap-...enshot.png]](http://www.mobygames.com/images/shots/l/213213-wonder-boy-iii-the-dragon-s-trap-sega-master-system-screenshot.png)
Sega's Master System is able to produce more colorful sprites than the NES, though it has other types of limitations.
Commodore 64
![[Image: 486134-monty-on-the-run-commodore-64-scr...p-from.png]](http://www.mobygames.com/images/shots/l/486134-monty-on-the-run-commodore-64-screenshot-hmm-no-way-up-from.png)
Commodore 64 is very modest, with only 1 color for each graphic (there are no intermediate shades). Late C64 games could produce more colorful and detailed graphics.
There are so many other devices with 8-bit processors, but as you can see, there are actually many graphical discrepancies between those systems and therefore, the usage of "8-bit" to refer to pixelart or aesthetic should be avoided. Use "(console)-inspired", such as "NES-inspired" or "Gameboy-inspired" instead. Each console has its ups and downs when rendering graphics, so grouping them together into a single umbrella term doesn't really help.
Forget about this term, pixelart-wise. When people say "8-bit", usually it refers to low-quality pixelart with reduced palette and apparent pixels. But actually, 8-bit is a much more abrangent term and totally not related to the quality of graphics.
![[Image: gfs_645209_2_1_mid.jpg]](https://gamefaqs.akamaized.net/screens/d/2/4/gfs_645209_2_1_mid.jpg)
Wait, this isn't 8-bit??
8-bit is a term that refers to the processor of old game consoles and computers. That is to say, one bit is a single binary unit (that is, 0 or 1) while eight bits are, as you expected, eight binary units. This system allows programmers to store variables from 0 to 255 units, which is why this number appears a lot as a cap number, such as RPG stats, maximum money you can carry, or Pacman's kill screen.
Graphically, such a processor doesn't really define the looks of the game, as many devices used 8-bit processors, for example:
NES
![[Image: 70323-castlevania-iii-dracula-s-curse-ne...panese.png]](http://www.mobygames.com/images/shots/l/70323-castlevania-iii-dracula-s-curse-nes-screenshot-game-start-japanese.png)
NES is able to display sprites and graphics with up to 3 colors and 1 alpha transparency for detail.
Gameboy
![[Image: 59855-pokemon-red-version-game-boy-scree...-fight.png]](http://www.mobygames.com/images/shots/l/59855-pokemon-red-version-game-boy-screenshot-john-wants-to-fight.png)
Original Gameboy screen. Graphics are rendered in 4 monochromatic tones: White, Light Gray, Gray and Black.
Master System
![[Image: 213213-wonder-boy-iii-the-dragon-s-trap-...enshot.png]](http://www.mobygames.com/images/shots/l/213213-wonder-boy-iii-the-dragon-s-trap-sega-master-system-screenshot.png)
Sega's Master System is able to produce more colorful sprites than the NES, though it has other types of limitations.
Commodore 64
![[Image: 486134-monty-on-the-run-commodore-64-scr...p-from.png]](http://www.mobygames.com/images/shots/l/486134-monty-on-the-run-commodore-64-screenshot-hmm-no-way-up-from.png)
Commodore 64 is very modest, with only 1 color for each graphic (there are no intermediate shades). Late C64 games could produce more colorful and detailed graphics.
There are so many other devices with 8-bit processors, but as you can see, there are actually many graphical discrepancies between those systems and therefore, the usage of "8-bit" to refer to pixelart or aesthetic should be avoided. Use "(console)-inspired", such as "NES-inspired" or "Gameboy-inspired" instead. Each console has its ups and downs when rendering graphics, so grouping them together into a single umbrella term doesn't really help.