Okay so I was sorting through the battle backgrounds and I found out something that needs to be recorded for posterity:
For story reasons, a lot of the battle backgrounds have a foreground image that is an overlay of red flowers, and at a glance they are all identical. However, when I compared them more closely it turns out they have slight differences (on the pixel level) from each other. So for some reason, the developers saved several copies of the same image in the ROM instead of reusing a single copy for the battle backgrounds. If you check the zip I uploaded in the first post you can see there's at least 20 backgrounds that use that image... this is so silly.
Edit: Player sprites and NPC portraits ripped, the extra data in the NPC file will be ripped later.
For story reasons, a lot of the battle backgrounds have a foreground image that is an overlay of red flowers, and at a glance they are all identical. However, when I compared them more closely it turns out they have slight differences (on the pixel level) from each other. So for some reason, the developers saved several copies of the same image in the ROM instead of reusing a single copy for the battle backgrounds. If you check the zip I uploaded in the first post you can see there's at least 20 backgrounds that use that image... this is so silly.
(04-19-2017, 01:01 AM)Dr. Fetus Wrote: Just letting you know, there are actually 2 sets portrait data (for the players, anyway) in the game. The full ones (which are seen at the class selection screen), though those have an orange-green outline baked into those sprites. Then there are the closeup portraits which can be seen in the status screens of your party members.Aha, I found them in both in the mmvdata file. The format is slightly different from the monsters so I'll need to make new code for my ripper. Also, for some reason the NPC portraits file also has cutscene images. This game is bafflingly coded.
Edit: Player sprites and NPC portraits ripped, the extra data in the NPC file will be ripped later.