04-23-2017, 02:47 PM
(04-23-2017, 01:29 PM)Davy Jones Wrote:(04-21-2017, 05:47 PM)Sonicfan32 Wrote: So I basically decided to take a break from ripping that TG-16 game I mentioned earlier in the thread. This time however, it isn't something from the console game. It's Monmotaro from the arcade version of the aforementioned game. I got help from superjustinbros when making the sheet. (NOTE: The reason that some sprites look like they have pixels missing is the fact that [for whatever reason,] the grids had the same black as in the sprites.)Have you tried ripping the sprites with a wrong palette which doesn't have the black in it? Then you rip the sprites with the correct palette and paste them onto the wrong-coloured ones. Re-colour the rest and there you go, a sheet with every pixel on it.
This technique is very useful if you have black backgrounds and sprites also with black in their palette.
I tried doing that, but all palletes had the same sort of black that's on the background.