05-03-2017, 12:20 PM
(05-02-2017, 05:42 AM)Trikeboy Wrote: The game adds the colours since the bodies are the same. Nintendo does this a lot to save space. A lot of the NPC's have different sin tones as well. When you export them, their skin texture is black/white/grey too.
No, they aren't like the generic npcs and have distinct colored textures per dragon, as shown here. I kinda mashed em together in photoshop so I'd only have to upload one big image, but there are three complete textures.
Also this was not what I asked; as you can also see in the image, these textures are absurdly large, and the UVs for the dragon model are difficult to line up with the textures themselves, as you can see here.
(obviously these are without any attempt at proper offset or scaling, but you get the idea)
I was asking if there is an offset or scaling adjustment that anyone has figured out for these specific textures, or some other setting which I need to adjust to get them to apply properly to the model, since I have been trying to figure it out myself for weeks with no success. It's obnoxious, too, since I managed to puzzle out pretty much all of the other obstacles I've stumbled across with the BOTW models. That's why I figured I'd check in with the experts.