05-05-2017, 07:49 AM
Or grab UnityStudio and have it all in one, and get rigging too!
File > Extract Bundle > Type in bundle name (Even if it doesn't show up in the explorer IE. __data (6).tmp) If you mass rename the file extensions to .assetbundle you can use the extract folder option instead.
File > Load File/folder > Decompressed CAB file/folder
Check the model you want in the Scene Hierarchy and then Export > Selected 3D Objects
It exports as FBX so just use Noesis (May need select Flip UVs) or 3DS Max to convert it to dae to keep the rigging if you so choose, It also exports textures in png format by default(If I'm wrong about it being default go to Options > Export Options > Convert > Check Convert Texture (If not already checked) > Select PNG).
File > Extract Bundle > Type in bundle name (Even if it doesn't show up in the explorer IE. __data (6).tmp) If you mass rename the file extensions to .assetbundle you can use the extract folder option instead.
File > Load File/folder > Decompressed CAB file/folder
Check the model you want in the Scene Hierarchy and then Export > Selected 3D Objects
It exports as FBX so just use Noesis (May need select Flip UVs) or 3DS Max to convert it to dae to keep the rigging if you so choose, It also exports textures in png format by default(If I'm wrong about it being default go to Options > Export Options > Convert > Check Convert Texture (If not already checked) > Select PNG).