05-05-2017, 04:58 PM
(This post was last modified: 05-05-2017, 05:05 PM by TomGuycott.)
Also, when you said projectiles couldn't be avoided, is it the attacks getting stuck on players? I might have a solution to that that I didn't before.
Also, as for reflecting projectiles, I may have finally figureod out how to do it and including it as part of the "Backpedal" system. However, it is going to need a lot more work.
It's also possible to have certain attacks reflect projectiles away (Gilbert's hammer head comes to mind). However, the complicated thing comes into play here:
An attack overlapping another attack is called an "offset" in the program. There's options to get Projectiles to cancel each other out when they are offset, but the caveat is that ANY attack frame can cancel out a projectile as a result. I'm working hard on how to deal with it, but I'm close.
Also, as for reflecting projectiles, I may have finally figureod out how to do it and including it as part of the "Backpedal" system. However, it is going to need a lot more work.
It's also possible to have certain attacks reflect projectiles away (Gilbert's hammer head comes to mind). However, the complicated thing comes into play here:
An attack overlapping another attack is called an "offset" in the program. There's options to get Projectiles to cancel each other out when they are offset, but the caveat is that ANY attack frame can cancel out a projectile as a result. I'm working hard on how to deal with it, but I'm close.