05-17-2017, 02:33 PM
This sounds more acceleration and deceleration more than anything. Which, yes - many Mario games do have. As I mentioned elsewhere when I played SMW 2 on the SNES it threw me off a bit (it was altered on the GBA release) but you soon get used to it. I guess a lot of platform games now don't have this and you just start and stop completely (obviously except for games about momentum).
But well calling that slippery is like calling the jump mechanic in Ghost n Goblins 'broke' (you can't 'move' once you jump) even though it's a purposeful design. I mean if it's something you don't like - that's fine. And it's a valid opinion for not liking Mario games. I just wouldn't call it bad control. More, disagreeable design choice I guess.
Anyway, adding to my list of annoyingly bad games. Every '32-bit' era Mega Man game (including MM & Bass). Like, what the hell happened there?
But well calling that slippery is like calling the jump mechanic in Ghost n Goblins 'broke' (you can't 'move' once you jump) even though it's a purposeful design. I mean if it's something you don't like - that's fine. And it's a valid opinion for not liking Mario games. I just wouldn't call it bad control. More, disagreeable design choice I guess.
Anyway, adding to my list of annoyingly bad games. Every '32-bit' era Mega Man game (including MM & Bass). Like, what the hell happened there?