05-19-2017, 01:20 AM
(05-18-2017, 11:52 PM)Gors Wrote: Klonoa was... an ok game I guess
I didn't get any of the "this is a Good Game" vibe, just "this is a Game That Exists" and I was like well okay,
this exists.
The game is indeed a tad slow and the momentum is essentially inexistant so platforming isn't too difficult - that is, until trick jumps with the bubble thing starts to appear, and that's nice.
One thing that I don't like is how everything else seems to dwarf in character design compared to Klonoa himself. It feels like 80% of the character designer budget went to Klonoa and they had to do whatever they could with the remaining 20%
My ex-girlfriend wanted me to play this game so bad and even wanted to watch me beat it but I honestly got bored on the 80% mark and gave up, which upset her a lot. But to be honest, none of her fave games were games I liked so there's that
Also it was incredibly verbose and tryhard in storytelling, which I don't really enjoy. Not that it's bad, just not my cup of tea. An action game should try and do the most of storytelling with the actions and gameplay elements, not cutscenes and speech bubbles everywhere
i definitely think the games would work better with a different style of narration, rather than just boring comic/storybook style. it would probably fit with the voiceless cutscenes, a la Sonic Before/After the Sequel since the plots are pretty simple for the most part and therefore have enough context to not need narration or dialogue.
i have played the GBA klonoa games before. a long time ago, but i remember them being a lot faster gameplay wise. the puzzles were also really unique and simple enough to be fun. the mechanics surpass the PS1 and wonderswan's, especially because klonoa doesn't move at a snail's pace.