(05-19-2017, 06:11 AM)Hiro-sofT Wrote:(05-19-2017, 04:34 AM)Goemar Wrote: MM2's level design is pretty much seen as the best of the series - with MM9 borrowing heavily from it.
So... yeah...
So... yeah? So...?
Why do people see it that way? That would wake my interest, because often people only claim it to be good, but never tell why. As you can tell from my huge list of things, I really trying to find good spots for MM2 leveldesign but I can't see any. What makes it good?
Regarding MM9, while it has some issues here and there, it did some of the things 2 tried in a better way. I think also, even if you can see MM2 DNA all over the game, there is also a lot of DNA from other games here (Splash Woman has for example MM3 and MM5 parts, the moving water tank platforms and the bubbles).
I wish I could give some deep meaningful answer here - but well, they just play well. Like, I don't have a game design degree but whenever I play through the classic NES MM games (which, sadly, is fairly often) MM2 is always the massive stand-out for me. It's just excellent.
I'll join you on MGSV... like I really wish more happened in that game. It's like 'too much story' to 'same missions over and over' 'little end scene'
Like, I know the series has stupid stories - but I LOVED those stupid stories. But literally nothing happens for the whole of the damn game. The open world wasn't worth the sacrifice for everything else the MGS series was in my opinion.