05-20-2017, 12:43 PM
(05-17-2017, 06:15 PM)Random Talking Bush Wrote: Unfortunately, it doesn't seem like that works correctly in 3DS Max 2010 (which is what I'm using). It appears as it should in 2013 and onward, though. Probably because the "offsets" option doesn't exist in 2010.
I'll try setting up something different for that.
(EDIT: Will this work? At least it's consistent between versions now. I'm also re-integrating the ability to import more than one BFMDL at once, as I've been asked to do a few months back.)
Nice. Works on 2017.
However, In the version with the new texture path option I sent you by pm I adapted the interface according to this. I hope it appears correctly in the 2010.