Sonic CD was a terrible game that bit a lot more than it could chew. The ideas were all there but nothing really worked together in a cohesive manner anyway.
Some levels even have two exits, not because it was a secret exit - but just so you don't get lost forever in the level.
Someone should've told SEGA that labyrinths are the complete opposite of a fast game.
Some levels even have two exits, not because it was a secret exit - but just so you don't get lost forever in the level.
Someone should've told SEGA that labyrinths are the complete opposite of a fast game.