06-07-2017, 05:47 PM
Hi all!
I'm a newcomer to the model ripping scene, but I've been working on it for a while and I've been having a great time of it! I've made a batch script which employs the libraries across the web (notably RTB's scripts, but a couple others from other authors which make them possible to import seamlessly with textures into 3DS Max and subsequently into FBX). I could probably upload it at some point if people are interested but you all seem sufficiently knowledgeable about this kind of thing to have probably developed some technique of your own.
Cutting to the chase, I have the models for BOTW up and running in Unity (I've decided to at least temporarily take on the futile task of making a Unity port), with custom-made scripts for camera movement, sprinting fatigue, and all that good stuff. Although these work (scripting isn't really the issue here), I've had some trouble with the next steps: getting terrain models, audio models, and animations (the other stuff I can work without).
In order of importance,
I'm a newcomer to the model ripping scene, but I've been working on it for a while and I've been having a great time of it! I've made a batch script which employs the libraries across the web (notably RTB's scripts, but a couple others from other authors which make them possible to import seamlessly with textures into 3DS Max and subsequently into FBX). I could probably upload it at some point if people are interested but you all seem sufficiently knowledgeable about this kind of thing to have probably developed some technique of your own.
Cutting to the chase, I have the models for BOTW up and running in Unity (I've decided to at least temporarily take on the futile task of making a Unity port), with custom-made scripts for camera movement, sprinting fatigue, and all that good stuff. Although these work (scripting isn't really the issue here), I've had some trouble with the next steps: getting terrain models, audio models, and animations (the other stuff I can work without).
In order of importance,
- Does anyone already know how to extract and import .Animation.sbfres animations? Once decompressed with yaz0dec, they don't seem to work the BFRES importer which RTB and ItsEasyActually developed (I know that they aren't expected to be imported with that script but a guy can hope ). I'm not super experienced in scripting the decompression of these files so any hints would be great.
- Same thing but for the .bars audio files. There seems to be a couple of these files floating around which were successfully extracted to .flac files, but I don't know how it was done... any ideas?
- For the terrain, they use a bunch of file formats which I am not at all familiar with: sstera and sbwlp to name a couple. Are these simply a variation on sbfres files? They also don't work with the importer.