06-09-2017, 12:34 PM
Model ripping is stagnant at the current time; I ran into issues figuring out the bone format, and realized I'd have to write everything as a Blender Python script instead, or have some intermediate file format to import into the script... it got messy, basically.
I did end up with a program that can output the 3D meshes (not rigged) and textures; that's bundled into the latest WfLZEx at https://github.com/meh2481/wfLZEx/releases/tag/1.0
I did end up with a program that can output the 3D meshes (not rigged) and textures; that's bundled into the latest WfLZEx at https://github.com/meh2481/wfLZEx/releases/tag/1.0