06-09-2017, 10:05 PM
The main problem here is that "real" fonts, like TTF files, use vector "glyphs" which are scalable, while the ones on TSR are just bitmap images. These are often fine for games (lots of game engines support them), but for most other uses you will need them converted. Unfortunately converting from bitmap to vector is not really something you can automate.
The best thing I could really find is this question, where the best answer was using FontForge + AutoTrace. It seems promising enough, but even in the best case it seemed to require manual editing. Another possibility is using FontStruct and seeing how accurately you can reconstruct it, but that would be fully manual.
I'd give it a shot myself, unfortunately I'm pretty swamped with uni work right now. If you're willing to wait I can probably give it a go sometime next week, i.e. in a few days. Otherwise feel free to do so yourself.
The best thing I could really find is this question, where the best answer was using FontForge + AutoTrace. It seems promising enough, but even in the best case it seemed to require manual editing. Another possibility is using FontStruct and seeing how accurately you can reconstruct it, but that would be fully manual.
I'd give it a shot myself, unfortunately I'm pretty swamped with uni work right now. If you're willing to wait I can probably give it a go sometime next week, i.e. in a few days. Otherwise feel free to do so yourself.