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Ripping the Reverse Cup in Double Dash!!
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(06-10-2017, 07:51 PM)Filler Wrote: Also, the way the textures worked is that the 2 and 3 are invisible via alpha channels. For some reason, the screenshot you posted didn't have working alpha channels. Looked fine in a model render

I used BMDview2.
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RE: Ripping the Reverse Cup in Double Dash!! - by Pasta937 - 06-10-2017, 07:57 PM

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