06-13-2017, 08:27 PM
There should be a texture that has the same name as the clock one but ends with A. That's the transparent alpha channel.
For example "1EEF5301_c.bmp" will have an alpha channel named "1EEF5301_a.bmp" it should be just black and white.
If I remember right, the black part of the alpha channel is pixels that are suppose to be seen, and white is parts that are transparent. Just open up both textures in a image editor of your choice (I use GIMP), select the alpha part with the select tool, then cut out the area for a alpha and save it as a .png
For example "1EEF5301_c.bmp" will have an alpha channel named "1EEF5301_a.bmp" it should be just black and white.
If I remember right, the black part of the alpha channel is pixels that are suppose to be seen, and white is parts that are transparent. Just open up both textures in a image editor of your choice (I use GIMP), select the alpha part with the select tool, then cut out the area for a alpha and save it as a .png