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Restoring transparency to N64 rips?
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There should be a texture that has the same name as the clock one but ends with A. That's the transparent alpha channel.

For example "1EEF5301_c.bmp" will have an alpha channel named "1EEF5301_a.bmp" it should be just black and white.

If I remember right, the black part of the alpha channel is pixels that are suppose to be seen, and white is parts that are transparent. Just open up both textures in a image editor of your choice (I use GIMP), select the alpha part with the select tool, then cut out the area for a alpha and save it as a .png
I like to make models in my free time. I also make weird games, too.
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RE: Restoring transparency to N64 rips? - by Filler - 06-13-2017, 08:27 PM

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