06-15-2017, 01:56 PM
(This post was last modified: 06-15-2017, 01:57 PM by iyenal.
Edit Reason: Corrections.
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(06-15-2017, 10:47 AM)puggsoy Wrote: Weights may change dynamically for some enemies as a form of AI, making some actions more or less likely depending on certain conditions (e.g. if the player is at low health, an enemy may be more likely to attack).The idea of AI is interesting, maybe make a diagram of events so you can schematize and clarify it clearly and after code.
Also bring sometimes random events to make unexpected things.