06-16-2017, 06:45 PM
More brainstorming from a game design standpoint, been thinking of how this should work.
Attack list:
>Doing actions sets each party member action and attack to a list.
>After that, enemy stuff is set up
>Speed order bool sets after everything is set
> After that, the turn order is chosen via speed.
>Speed order bool shuts off afterwards, as attack order bool happens.
>Turn order stats, stats are deducted so, as animations and such are played.
>Returns to normal, as both bools are shut off.
Is this how it should work?
Attack list:
>Doing actions sets each party member action and attack to a list.
>After that, enemy stuff is set up
>Speed order bool sets after everything is set
> After that, the turn order is chosen via speed.
>Speed order bool shuts off afterwards, as attack order bool happens.
>Turn order stats, stats are deducted so, as animations and such are played.
>Returns to normal, as both bools are shut off.
Is this how it should work?