06-20-2017, 04:48 PM
That's definitely one way of doing it. Depending on how leveling works I'm not sure how well it'd scale though. The difference between levels 79 and 80 is only 1 damage point, and over 10 levels you've only gained 10 damage. Given the values you've used, this doesn't seem like a lot. That depends on how leveling works though.
Personally using level in this calculation just seems a bit dodgy, from a semantics point of view. Level is usually meant to represent a character's overall experience and strength, rather than be an actual stat. If you want to do something like this it would make more sense (in my opinion) to simply increase the attack damage stat every time they level up.
Personally using level in this calculation just seems a bit dodgy, from a semantics point of view. Level is usually meant to represent a character's overall experience and strength, rather than be an actual stat. If you want to do something like this it would make more sense (in my opinion) to simply increase the attack damage stat every time they level up.