06-20-2017, 10:06 PM
(This post was last modified: 06-20-2017, 10:07 PM by Filler.
Edit Reason: Context
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I think the dynamic stat system makes more sense, as that's what most games of this genre do.
I also thought of a gameplay idea, enemies that interact with each other.
For example: When a chicken enemy gets hurt, other chickens might notice the blood on them being drawn, and they will attack each other instead (chickens do this IRL, BTW), allowing battles to function differently when enemies are in groups with each other.
I also thought of a gameplay idea, enemies that interact with each other.
For example: When a chicken enemy gets hurt, other chickens might notice the blood on them being drawn, and they will attack each other instead (chickens do this IRL, BTW), allowing battles to function differently when enemies are in groups with each other.