(06-20-2017, 07:43 PM)Filler Wrote: Hmm, so there should be a different stat to upgrade?
For example: If you rose a level, a different stat could raise up by 1-5, as it adds that plus the damage.
So (Attack damage + Level up damage) - defense?
I don't see why you feel the need to have a separate stat to add on during damage calculation. You can simply increase increase the character's base attack damage when they level up. Then all you need to do is:
Damage dealt = attack damage - defense
You can obviously add on item damage and all that during calculation but having a separate "level up damage" stat just seems redundant.
However you decide to do it, as you said using this dynamic system is probably the best way to do it as it is what players will be familiar with. The enemy interaction idea is interesting, I'd like to see what kind of interactions you'd come up with.