06-21-2017, 07:08 PM
Been a while, hasn't it? Been a little busy with trying to draw and such. Anyways, here's some ducks.
They are based off of the D.D. (Dangerous Duck) enemies from the Wario Land games. I used the dying graphic from WL
ML 3 for the dying pose, and the dying graphic from WLII as the hurt/stunned pose.
The first row comes from Wario Land II, and is based off of the normal type. I gave the swinging animation an extra pose as well.
The second, larger version uses the graphics from the first Wario Land, for a specific version ironically only found in II. They acted the same, but were necessary to beat in a specific level, and in the GBC version, had a different palette.
The final row is the unique enemy Yaburiki from the first Wario land game. I included it because when you beat it, an extremely-ugly duck-like face is visible as it falls off-screen. In the KC Deluxe manga, though, it was actually 3 D.D.s on top of each other, so I heavily edited the ugly duck face to look like a D.D.. I also changed the parameters on it, because in the original walking animation, it got a pixel shorter in some sprites. But shading that was an adventure, particularly with it being monochromatic in both the original and here.
They are based off of the D.D. (Dangerous Duck) enemies from the Wario Land games. I used the dying graphic from WL
![Unsure Unsure](https://www.vg-resource.com/images/custom_smilies/unsure.gif)
The first row comes from Wario Land II, and is based off of the normal type. I gave the swinging animation an extra pose as well.
The second, larger version uses the graphics from the first Wario Land, for a specific version ironically only found in II. They acted the same, but were necessary to beat in a specific level, and in the GBC version, had a different palette.
The final row is the unique enemy Yaburiki from the first Wario land game. I included it because when you beat it, an extremely-ugly duck-like face is visible as it falls off-screen. In the KC Deluxe manga, though, it was actually 3 D.D.s on top of each other, so I heavily edited the ugly duck face to look like a D.D.. I also changed the parameters on it, because in the original walking animation, it got a pixel shorter in some sprites. But shading that was an adventure, particularly with it being monochromatic in both the original and here.