(06-22-2017, 10:41 AM)crueldude100 Wrote: Could anyone possibly compile the latest SPICA build? I have no idea how to compile the files and it would be awesome if someone could compile it. xP
Thanks in advanced!
https://ci.appveyor.com/api/projects/gdk...astest.zip
gtkchan has an automatic build compiler, this url should be the same regardless of version
(06-22-2017, 06:02 AM)mattpub Wrote: That's exciting to hear that a new update of SPICA just came out
Ok, so just checking for updates is the only way to get any news ? If the projects stops, would we know about it ? I'm relying on these two pieces of software and it's a little frustrating not knowing what is going on behind the scenes.
I don't understand the smd and fbx. None of them export to .fbx, if they did, I wouldn't be asking about it. However, in order to get them into Unreal, I need to get them to max first or blender, which one of them do you think is better for the .smd compatibility ? and then to fbx. Converting the smd to .fbx right away with Neosis (Something like that I really cannot remember the name of that software, but it startsby an N anyway) and then importing them into max doesn't work for me for some reason. I systematically get an error.
Spica saves the models/animations as .dae (which is basically fbx), use Neosis to convert to fbx, and they should import just fine into Unreal Engine