06-23-2017, 08:28 AM
(06-22-2017, 06:53 PM)Wonder Prop Wrote: I've been working on the Urbosa and Old Man models trying to fix them up for some animation practice and have run into some issues applying the normal maps. Based on the model it looks like they used separate geometry layers to apply the normal textures and somehow blended them together. Has anyone figured out how they did so or a way to cheat them back in? I'm working on making them into a PBR-based shader (since I recall those being mentioned earlier) but am caught up in work to play around with it more. Looking forward to when weapons start getting rolled out.
the normal and specular maps uses the 2nd uv channel for the details. idk if the models thats up currently has those channels saved into the model.