06-24-2017, 07:37 PM
(This post was last modified: 08-04-2017, 11:14 PM by Random Talking Bush.)
Meant to post this a while back, but I got sidetracked by a variety of things. Here's a "halfway" update for the BFRES script, to v5.5:
https://mega.nz/#!atZ20IiZ!Ck4PX__CExrZc...7iFGeFFVo0
Code:
Sylk helped out with revising the UI, and another bunch of optimizations to the script were made
Added proper material importing, now bump/specular/emissive/etc. maps are applied to the right channels.
Added vertex types 0 (1-byte unsigned integer) and 2051 (1 half-float), fixing various TMS #FE and Paper Mario models.
Added scaling modifier to bones, which should fix certain models having misaligned parts (e.g. Balloon Yoshi from NSMBU).
Re-implemented the ability to import more than one BFMDL at once.
Fixed UV mapping for models with type 519 yet again, *NOW* it should be correct (NSMBU's Bowser's pupils were broken previously).
Fixed Wind Waker HD models from being accidentally broken *again*.
Changed the default UV importing option to "Merge".
https://mega.nz/#!atZ20IiZ!Ck4PX__CExrZc...7iFGeFFVo0