06-25-2017, 02:38 AM
I'll try to get the concepts working in game when I get the battle stuff ready.
Anyways, status elements:
Anyways, status elements:
- Sleep - Makes you fall asleep until you wake up, or hit hard. Some enemies may have sleep immunity. Party members can also hurt each other as a way to wake them up.
- Fear - Makes the enemy and or party member scared of attacking, can take about 1-2 turns to wear off.
- Dizzy - increases the chance to miss by quite a bit. Is over at about 2 turns.
- Sick - Makes you unable to use items that you can eat. Antidote can be used to undo.
- Confused - Generic RPG confuse action, randomzies actions you do.
- Burnt - Makes you deal a set amount of damage a turn. Environmental factors can remove this quicker.
- Poisoned - Blah blah. Removes HP in overworld, blah. Generic.
- Angered - Can cause enemies to act out of their patterns.