06-25-2017, 09:27 AM
(06-24-2017, 06:36 PM)sum1 Wrote:If you are using SPICA, it's a little bit more complicated to export animations, you have to "merge" the animation file with the model file in SPICA, select the animation so that it begins playing, and save the file as .dae, that should include the selected animation, you'll have to save the animations independently (one by one)(06-22-2017, 04:35 PM)TehSe7en Wrote: Spica saves the models/animations as .dae (which is basically fbx), use Neosis to convert to fbx, and they should import just fine into Unreal Engine
I've just tried this with the latest versions of SPICA and Noesis. In SPICA, I bulk exported (with both model & animation boxes checked) into a .dae. Exported the .dae into .fbx with Noesis. Then imported into Unreal Engine and into Unity. The models import into the engines, but the animations were nowhere to be found. I don't think the animations were actually put in to the file exported by SPICA.
Am I missing something?