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Is this acceptable? (Mario 3-style enemies)
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(06-27-2017, 06:11 PM)Silversea Wrote: Some little crits below:

The pale spots on the thwomp rows are very distracting. It is difficult to make out the face because there is this noise present, so I'd try looking at that. Lower the spots or darken them, is my impression.

The shading between standard and "atomic" (large) boo is not consistent, with the former shaded below, and the latter shaded from the right. I understand that's how the original sprites are, but you might try seeing if you can correct that.

You can, if you feel like it, also try and make the shading generally consistent over all sprites. Some have multiple shades, some few shades, some are strongly shaded, while some are not shaded at all. It looks like a series of different games, which is accurate because of where the source material has come from. But if you want them all together in one sheet, you might think about this.

Yeah, I see that. The thing about the Thwomps is solely because that's how the stone texture was for it in SMB3AS, but it is pretty distracting, plus giving the impression of a large tooth on one side. I'm going to work more on the Boos soon, primarily due to how the "medium"-sized Boo still has the thick outline from Yoshi's Island. I already removed it with the Boo-Man Bluff, so it shouldn't be too difficult. My only real rule about this is that all of the colors used must come from SMB3AS.
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RE: Is this acceptable? (Mario 3-style enemies) - by Doc von Schmeltwick - 06-27-2017, 09:59 PM

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