06-28-2017, 08:18 PM
Thanks!
The BK engine works textures weirdly, which is why I chose multiple textures to one area. As 32x64 textures can have up to 32 colours, as 64x64 textures can only have 16.
Here's the massive difference of two 32x64 textures merged into 64x64 after being imported to the game's texture format. Meaning they're accurately compressed. The difference is pretty big,
The BK engine works textures weirdly, which is why I chose multiple textures to one area. As 32x64 textures can have up to 32 colours, as 64x64 textures can only have 16.
Here's the massive difference of two 32x64 textures merged into 64x64 after being imported to the game's texture format. Meaning they're accurately compressed. The difference is pretty big,