06-30-2017, 12:49 PM
(This post was last modified: 06-30-2017, 12:55 PM by gdkchan.
Edit Reason: just use the standard gfycat link because it loops automatically
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(06-28-2017, 06:24 PM)TehSe7en Wrote: Ohana's animations are a bit on the alzheimer's sideI think you meant Parkinson?
(06-28-2017, 08:10 PM)sum1 Wrote: None of these problems occur in Unity.I tried loading an animated model on Blender, and found two issues with the exported DAE that was preventing Blender to load the model properly. I already fixed both issues (well, I fixed one and added a workaround for the other one). Anyway, animations should work in blender now, so try the lastest version of SPICA.
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For those interested in the overworld animation from Pokémon X/Y (and maybe OR/AS too, but mainly X/Y), you probably noticed that they have... issues.
So on the old version it looked like this:
not very good. I used to call this issue the feet issue because it only seems to affect the characters feet.
So after the above fixes the animation looks much better:
I think they are correct now. But if anyone find issues just let me know.