07-06-2017, 09:29 AM
I think the issue more has to do with alot of the pillowing on the three set of sprites on the lower right just above the credits, lack of contrast between the black and blue, jagged outlines on most of these sprites, and the light sources even seem conflicting on the character you're making.
I do not know much about the movement of the character or how it operates in it's native game. Are you using a reference for these? if so are you using the original artwork and/or the sprites of KDL2?
I do not know much about the movement of the character or how it operates in it's native game. Are you using a reference for these? if so are you using the original artwork and/or the sprites of KDL2?