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Ripping Silver Case models
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Okay time for monologue heh? Well anyway, I've gone the route of emulating the game with pSX emulator, I used the debugger's r3000 view to see the rendered frame's info. I went frame 1 > the second dma (first dma section has nothing regarding polys it seems) > otag. And then there are these countless pop-down menus by name 4 words, 5 words, 9 words and 12 words and in opening the pop down menus I see either ''polyt4'' or ''polygt4'' pop down menus. I open them and seemingly find what interests me. The polygon coordinates. Are they the ones like xy0 ###,### xy1 ###,### xy2 ###,### and xy3 ###,###? Because yesterday I spent 3 hours getting the desired model's those values and I got them all in a text file. Now what, how would I make a .obj with the help of coordinates known now? And yeah, I don't care for uv maps. Anyone?
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Ripping Silver Case models - by Samppu - 07-12-2017, 11:30 AM
RE: Ripping Silver Case models - by Samppu - 07-20-2017, 08:01 AM
RE: Ripping Silver Case models - by RiffRaff1138 - 07-20-2017, 04:00 PM
RE: Ripping Silver Case models - by Samppu - 07-23-2017, 10:38 AM
RE: Ripping Silver Case models - by RiffRaff1138 - 07-23-2017, 01:04 PM

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