07-20-2017, 04:00 PM
(This post was last modified: 07-20-2017, 04:02 PM by RiffRaff1138.
Edit Reason: Typo
)
I don't know how one might go about ripping from the original PSX version. However, I was able to find Kusabi's car in the PC HD re-release. It's in Unity, so the files can be easily extracted using Unity Assets Bundle Extractor. The trouble here is finding them, since the mesh files mostly have generic, non-indiciatve names.
Anyway, here's the files: http://www.mediafire.com/file/m3x3gadaz6...iCarHD.rar
I've included the original car and wheel models (they were separate), the textures, and two assembled versions of the model, one having inverted Y-coordinates for the textures. I primarily use Milkshape 3d, which seems to treat texture Y-coordinates differently than every other program, since models that appear fine in MS3D have flipped textures in every other program and vice versa. This way, you'll be sure to have a version that displays correctly. Also, there doesn't seem to be a mesh for the license plate, but I included the texture just in case, and there are two wheel textures because I couldn't be bothered to check which one Kusabi's car uses.
Anyway, here's the files: http://www.mediafire.com/file/m3x3gadaz6...iCarHD.rar
I've included the original car and wheel models (they were separate), the textures, and two assembled versions of the model, one having inverted Y-coordinates for the textures. I primarily use Milkshape 3d, which seems to treat texture Y-coordinates differently than every other program, since models that appear fine in MS3D have flipped textures in every other program and vice versa. This way, you'll be sure to have a version that displays correctly. Also, there doesn't seem to be a mesh for the license plate, but I included the texture just in case, and there are two wheel textures because I couldn't be bothered to check which one Kusabi's car uses.