Hi There
Mattpub here again to ask 3 silly questions...
The first is about how to import the eyes texture correctly of the models in 3DS Max, for example just to name a few, Bulbasaur, Charmander, Charmeleon, Blastoise, Rattata, Poliwag, Poliwhirl, Poliwrath, Politoed, Mew, Mewtwo...
My second question is about how to import the textures so that for example Charizard's flame display's correctly ?
And my third and last question concerns a texture problem in Unreal Engine. Have any of you had anything similar and how did you solve it ?
-> Image <-
Also, sometimes, on Raticate for example, I get smoothing issues between the eyes and the body texture when the smoothing clearly appears fine under 3DS Max. Has it to do with the way my .fbx is exported ?
Ok, so I just checked, the Jirachi issues actually do occur in 3DS Max, so that's my fault I have no idea how to correct it, has anybody succeeded ? However the Raticate smoothing issue is a real problem
So if you have any solution, please share
Thank You Guys !
Mattpub here again to ask 3 silly questions...
The first is about how to import the eyes texture correctly of the models in 3DS Max, for example just to name a few, Bulbasaur, Charmander, Charmeleon, Blastoise, Rattata, Poliwag, Poliwhirl, Poliwrath, Politoed, Mew, Mewtwo...
My second question is about how to import the textures so that for example Charizard's flame display's correctly ?
And my third and last question concerns a texture problem in Unreal Engine. Have any of you had anything similar and how did you solve it ?
-> Image <-
Also, sometimes, on Raticate for example, I get smoothing issues between the eyes and the body texture when the smoothing clearly appears fine under 3DS Max. Has it to do with the way my .fbx is exported ?
Ok, so I just checked, the Jirachi issues actually do occur in 3DS Max, so that's my fault I have no idea how to correct it, has anybody succeeded ? However the Raticate smoothing issue is a real problem
So if you have any solution, please share
Thank You Guys !