07-23-2017, 03:49 PM
The animation of Chi Chi being knocked out is a bit choppy and rigid, it doesn't, well, feel natural. It needs to 'flow' better. Might I recommend more frames? If the sprite limitations prevent you from adding more frames, there are other workarounds, such as motion trails or playing the animation faster. Another thing about animations: you don't usually want to make every frame take the exact same length of time. Some animations don't really work well that way, and may need certain poses have different, more varied lengths. Right now, as it is, Chi Chi looks more like a robot or a marionette being knocked out, rather than a human. Might I recommend watching playthrough videos of Sonic Battle to get an idea of how the knock-out animations work? That might give you some idea on the timing, as Sonic Battle has sprites for such animations (and Sonic Battle even has it done differently for different characters). I personally recommend looking at Amy Rose's death animations because she has a skirt, as well as looking at Tails's death animation for the posing of the limbs/body since that one is most similar to the posing in your animation.